I know it’s been a long time since my last post, but don’t worry; I’ve been steadily working on the game as much as my free time has allowed. I’m still confidently aiming to have the game available on Steam before the end of 2019!

I’m happy to announce that super-important features, such as the item creator and the combat system, are practically complete and only lack some minor features and polishing. Aside from that, here’s a brief list of notable things I’ve implemented:

1. The character setup screen is now waaaaay more sleek and easy-to-use than in the first game. The items for each equipment slot (head, upper body, lower body, left-hand weapon, and right-hand weapon) are now neatly organized into lists, making it easy to gear up your character. And if you have a favorite outfit, you can quickly save and load entire equipment sets:

CharacterSetupMenu

2.  As mentioned above, the item creator has most of its features implemented. After designing your item using the built-in voxel editor, you can customize various aspects. This includes basic stuff like stats (ie. health, mass, damage) as well as fancier things like being able to fire projectiles (and customizing those too). You can even modify how a character holds the weapon by simply tweaking a few sliders:

WeaponJointLimits

3. One of the smaller nuisances of the first game was the default Unity settings window that popped up every time you launched the game. This window was too basic to be helpful, and got in the way of achieving full controller support. This time around I’ve disabled the launch window and opted to code my own in-game settings menu:

SettingsMenu.png

4. Another related nuisance was that managing multiple controllers was a bit of a headache since the game sort of just automatically assigned them, and you had to remember to manually set the controller number for each character before each battle. Not anymore! Now you and your friends can easily set up who controls what, even in the middle of battle:

SettingsMenu2

5. Titans are back!

TitanBattle

Long story short, things are coming together really well! With a huge percentage of the coding done, soon I’ll be able to focus entirely on content creation. And as you can probably tell by the screenshots, I really need to start focusing on adding more stages and equipment variety soon.

-Rimply