Since the last update I’ve mainly been working on adding some structure on top of the foundation that’s been laid up until now. Or, to put it more clearly: So far the “game” has simply consisted of jumping into a pre-made battle with hard-coded characters and equipment setups; basically just a testing grounds for whatever I’m working on at any given time. Now that the core gameplay is working as intended, I want to put an emphasis on adding the necessary features to transition from a prototype to something that can actually be called a game. To clarify even further: I’m working on adding menus, settings, and other UI-related stuff so that the game can properly be played outside the Unity editor by someone who isn’t necessarily me.

One such feature is a character setup screen where you can easily customize your character. My main goal is to improve over the original game’s setup screen (which relied on clunky left and right arrows to gradually cycle through your available items) with a UI that uses tabs and a scrolling window to quickly show you all your available equipment choices. To make it easier to spot your favorite items, the built-in item creator automatically generates a thumbnail of each item (including the ones you’ll inevitably end up creating).

CharacterSetup
(Getting dressed has never been this fun!)

Another feature (that was brought up a while back in the Floppy Heroes 2 suggestion thread on Steam) is the inclusion of non-humanoid characters. My plan for the final game is to include a variety of character types for you to fight against AND play yourself. So far, I’ve implemented one alternative character type: dragons!

FightDragon
(That tail packs a helluva punch…)

The dragon itself is still a work-in-progress, but it should give you a good idea of the character variety that’s in store for the final game.

That’s all I’ve really got for flashy GIF’s for now. Like always, most of the progress is in the form of a bunch of boring code and technical stuff. The important thing is that the game is smoothly coming together, and I’m still optimistic about a 2019 release!

-Rimply